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Flashback for Sega Master System
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Devlog
v0.0.7: Flashback SMS: run the game logic ~2.2× faster, fix scrolling, sprite and input glitches (warpdesign's contribution)
October 02, 2026
by
haroldo-ok
4
Here is a clear breakdown summarizing the PR #1 changes for Flashback SMS , highlighting the performance gains, rendering fixes, and engine updates introduced by @warpdesign: 1. Engine & Logic Perform...
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v0.0.6: Implement HUD and the inventory.
October 02, 2026
by
haroldo-ok
5
What’s New On-Screen HUD: The item Conrad currently has equipped now appears in the top-right corner of the screen from the moment you start. When you switch items, the icon updates automatically. I...
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v0.0.5: Fix elevators and sound effects.
September 27, 2026
by
haroldo-ok
3
This v0.0.5 release represents a crucial shift in the Flashback Sega Master System port: solving the elevator activation mystery and unlocking the game's true audio depth by tying sound triggers direc...
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v0.0.4: Add support for music.
September 24, 2026
by
haroldo-ok
5
Key Technical Achievements in This Update Dual-Engine Audio & Opcode Pipeline │ ┌────────────────────────────────┼─────...
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v0.0.3: add all the 5 levels from the full version.
September 23, 2026
by
haroldo-ok
5
This is a monumental milestone for the Sega Master System port of Flashback . Fitting all five levels, seven level parts, 193 room backgrounds, and 27 cutscenes into a single 4 MB ROM pushes the stand...
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v0.0.2: Flashback for Sega Master System: port again using Claude Code.
September 23, 2026
by
haroldo-ok
5
This Milestone 3 update for Flashback (DOS Demo) on the Sega Master System demonstrates impressive technical progress, moving beyond recorded video replays into a true Z80-interpreted live game engine...
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