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Pls multiple sprite update or salt goes on nearest slug

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Once I finish implementing support for the standard kernel, I would intend to skip right to DPC+ 😉

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oh cool

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Are there any video tutorials for this sw? Thanks!

None, yet, but it would be something interesting to have.

(2 edits) (+1)

the sprite0 and sprite1 animation is bug

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Interesting. What kind of bug is ocurring?

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When I try to make one animation change to another, the animation freezes.

Would your code be trying to change the animation on every frame?  That would cause the animation to always reset, making it look frozen.

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hi, i see "variables " but not sure how to create one? Id like to have a var keep track of rooms so if in room#3 on collision go to room#4 then 4 to 5 or something. please advise. PS any update for video in choice4genesis? Thanks keep gaming!

Hello! In order to create variables, you go to "Variables -> Create variable..."

As for the video support on choice4genesis, I haven't started implementing the integration, yet.

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im able to click create variable but it just highlights I dont seem to see it add anything?! thanks

That's weird; what browser are you using? Does some error appear on the browser's console when clicking the button?

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ah im not in browser  Im using the downloaded stand alone version. Also how to create a missile or ball/thanks!

Okay, I will take a look at the standalone version, later.

As for setting up missile or ball, please take a look at the "Examples" section: there's an example for firing a missile on button press.

(+1)

oh wow this is incredible!!! Can this be used to make homebrews? 

Yes! They can run on real hardware, even!

(+1)

yea!

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Did you hear about the 7800+? Everyone on the AtariAge forums has been hype about it; so I got an idea for you to consider in the near future: the PROSYSTEM GAME MAKER, a drag-n-drop similar to the VCS Game Maker, but uses 7800Basic instead of batariBasic.

Anyhow, thanks for making things easier for many of us. <3

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Could be a cool idea for a future project. 😉

(+1)

It can be, especially when the 7800 is capable of taking image files as sprites like the Master System (and maybe the NES iirc).

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And also when is the vcs game maker download gonna be updated to 0.23.0

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Yep, I gotta remember to update that one.
https://github.com/haroldo-ok/vcs-game-maker/issues/96

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Ok

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Okay, the new downloadable Windows version is now available!

https://haroldo-ok.itch.io/vcs-game-maker/devlog/787009/version-0231-now-comes-w...

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Cool

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When sprite update

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There is a work in progress version, but it is still too glitchy to release:
https://github.com/haroldo-ok/vcs-game-maker/issues/86

It will be released once it's stabilized.

(+1)

Cool

(+1)(-1)

hey haroldo-ok can you make a function to create lines

and be able to modify them with variables?

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Depends, what kind of lines? It is possible to create vertical lines of arbitrary size using missiles or the ball; also, since it uses the standard kernel, it should be possible to change the background blocks on the fly, though there are no blocks implemented for that, yet.

(+1)
Atari 2600 Longplay [004] Pitfall! animated gif
(1 edit) (+1)

I see. AFAIK, Pitfall uses the ball for implementing the vine; unfortunately, batari Basic does not support custom slopes for the ball; it is always drawn as a vertical line.

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Magik [prototype]


(+1)

Predict! Predict!
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(+1)

Made a very very small game, had to modify the generated code to move the player1 sprite around randomly on hit. Not sure if that is possible in vcs game maker yet?

https://themitchnz.itch.io/mini2600

(+1)(-1)

Nice game! The "Random 1 .. 255" block should do the trick:

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I couldn't figure it out, as I need the x position to be within 20-100ish otherwise it was going outside the playfield, and getting stuck by the collision. Tried using some while / if statements to get the number in the range but it wouldn't work. By hey, a perfect reason for displaying the generated code!

Having a random number return between [num] and [num] would be perfect.

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Okay, opened an issue for future implementation: https://github.com/haroldo-ok/vcs-game-maker/issues/95

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Do you think you could add a hud-like feature soon? I’m thinking there could be both the score and another meter on the bottom, kind of like the Xanthiom homebrew?

It looks like it's using the playerscores minikernel... okay, I created an enhancement issue for adding support for minikernels:
https://github.com/haroldo-ok/vcs-game-maker/issues/94

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yea


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Awsome update dude

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I just wanna say this software has floored me. Its so cool to see more development tools in this style being created. And hopefully this will bring more attention to VCS homebrew. Since I feel like there's a lot to get out of the woodgrain warrior.

Thanks for the review!  😉

(+1)

YEA

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Is there a way to increase the sprite height? There is a way in VBb, so I was wondering if there was a way here?

Not yet, but it should be implemented in the future:
https://github.com/haroldo-ok/vcs-game-maker/issues/86

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Please keep me updated in case it is added

Whats VBb?

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Visual Batari Basic, kind of like this but a bit more powerful

(+1)

I like vcs better cuz vcs has mobile support

(+1)

AtariDash is in the works and it will be platformer

(+1)

ok AtariDash might be possible earlier than I thought, by using different backgrounds, background set-to blocks, always move 1+ x for player, if player x > 200 set x to 1 set background to current background (+1)

cool

(+1)

Omg 0.20 is out

(1 edit) (+3)

Wait, ataridash is even more possible with the new animation block, the only problem is making an actual level is impossible, there would need to be a feature to add multiple custom sprites

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(Platformer level)

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YEEEEESSSSSS YEEEEEEEEESSSS YEEEEEEEAAAAAAAAAAAAAAA-

(+2)

Bro has got to be a robot a whole animation closer block in just a few days

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a question, and the musi sequencer?

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Not implemented yet, but should be implemented someday:
https://github.com/haroldo-ok/vcs-game-maker/issues/46

(4 edits) (+1)

Honestly its such a overhaul from when I last saw this. Now I can easily do a RPG engine with a title screen, multiple rooms and randomish encounters all within a single day.  This is incredible and refreshing too as now I have to build up things by just using the parts before me.

Thank you for everything that you've done thus far. And hopefully I can continue to watch your improvements as its super fun to use

also if I can manipulate the looks of the sprites I'd love to know how as that would be the icing on this 128 byte cake

(1 edit) (+3)

Very nice! Thanks for the review!😉

(+2)

wow

(1 edit) (+2)

I know the engine is quite a feat. Imagine when I get my hands on the v-blank. Then I can draw some crazy stuff

(+2)

It would be amazing

Fr

how complicated is it to make new rooms? Sorry I just found this page and was gonna start messing around with it later on. It looks much easier than normal atari coding.

(+1)

Alright I'm super excited

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NO MORE SPRITE MISSILE BUGS?

(+2)

There were bugs??

(1 edit) (+1)

yes

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Another new uodat les go

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YEAAAAAAAAAAA

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Multi sprites:

color sprite:

I think it is very complex to implement all that

(1 edit)

Oh, I also forgot the NUSIZn registers:

https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#nus...

Though, since the tool is using the standard kernel, it won't be possible to reuse the sprite on multiple lines; still, it should be possible to use NUSIZn to change quantity and size for a single line.

https://github.com/haroldo-ok/vcs-game-maker/issues/47

(+1)

O version 0.18.0 there are now blocks for setting player width/quantity and missile width.

(+1)

Bro predicted it 😱😱😱

(+2)

vcs game maker in 3024

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I forgot that one; https://github.com/haroldo-ok/vcs-game-maker/issues/77

(+2)

Chat is this real

Deleted 95 days ago

Version 0.19.0 adds support for multiple player animations:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/744322/version-0190-is-now-avai...

new updateeee :D

Viewing most recent comments 1 to 35 of 75 · Next page · Last page