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(+1)

Omg 0.20 is out

(1 edit) (+3)

Wait, ataridash is even more possible with the new animation block, the only problem is making an actual level is impossible, there would need to be a feature to add multiple custom sprites

(+2)

(Platformer level)

(+1)

YEEEEESSSSSS YEEEEEEEEESSSS YEEEEEEEAAAAAAAAAAAAAAA-

(+2)

Bro has got to be a robot a whole animation closer block in just a few days

(+1)

a question, and the musi sequencer?

(+1)

Not implemented yet, but should be implemented someday:
https://github.com/haroldo-ok/vcs-game-maker/issues/46

(4 edits) (+1)

Honestly its such a overhaul from when I last saw this. Now I can easily do a RPG engine with a title screen, multiple rooms and randomish encounters all within a single day.  This is incredible and refreshing too as now I have to build up things by just using the parts before me.

Thank you for everything that you've done thus far. And hopefully I can continue to watch your improvements as its super fun to use

also if I can manipulate the looks of the sprites I'd love to know how as that would be the icing on this 128 byte cake

(1 edit) (+3)

Very nice! Thanks for the review!😉

(+2)

wow

(1 edit) (+2)

I know the engine is quite a feat. Imagine when I get my hands on the v-blank. Then I can draw some crazy stuff

(+2)

It would be amazing

Fr

how complicated is it to make new rooms? Sorry I just found this page and was gonna start messing around with it later on. It looks much easier than normal atari coding.

from my experience it's as simple as making a new one

(+1)

Alright I'm super excited

(+1)

NO MORE SPRITE MISSILE BUGS?

(+2)

There were bugs??

(1 edit) (+1)

yes

(+1)

Another new uodat les go

(+1)

YEAAAAAAAAAAA

(+1)

Multi sprites:

color sprite:

I think it is very complex to implement all that

(1 edit)

Oh, I also forgot the NUSIZn registers:

https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#nus...

Though, since the tool is using the standard kernel, it won't be possible to reuse the sprite on multiple lines; still, it should be possible to use NUSIZn to change quantity and size for a single line.

https://github.com/haroldo-ok/vcs-game-maker/issues/47

(+1)

O version 0.18.0 there are now blocks for setting player width/quantity and missile width.

(+1)

Bro predicted it 😱😱😱

(+2)

vcs game maker in 3024

(+1)

I forgot that one; https://github.com/haroldo-ok/vcs-game-maker/issues/77

(+2)

Chat is this real

Deleted 162 days ago

Version 0.19.0 adds support for multiple player animations:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/744322/version-0190-is-now-avai...

new updateeee :D

Found a really nasty bug when using nested `if` statements. Gotta fix that one as soon as possible: https://github.com/haroldo-ok/vcs-game-maker/issues/68

OK, bug fixed.

(1 edit) (+1)

Maybe next update could add sprites? And stuff to make different kinds of games like platformers and stuff, that'd be pretty cool

(+2)

Sprites are already availale, but generating genre-specific code is an interesting idea

(+2)

I mean like you could press a plus button and you could press a floor button to add a floor to the game and move it around, kind of like scratch's ui

(+2)

That would be challenging, but still possible.

(+1)

Or maybe there could be a sprite thats like the player tab, but when you add a thing in that tab it adds a new player-like thing and the player-like thing is an object

(+1)

That would be possible, but it would have to take in mind the limited amount of RAM on the 2600

Added a platformer example:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/826067/version-0290-platformer-...

LETS GOO SOUND

(+1)

BROOO SOUND YEAAAAAAAA

(+1)

Nice update

(+1)

random numbers, yea

(+1)

Do you plan on making a downloadable offline version for mobile devices?

(+1)

Maybe it could be wrapped inside an app.

(+1)

Cool

(+1)

This is insanly cool, are you planning on making a ds or nes game making engine?

(1 edit) (+1)

Thanks! I have no plans for that at the moment, but could be a consideration for the future...

(+1)

Cool!

Btw are you still updating this game engine?

Very slowly, but yes

(+1)

cool

(+1)

Hi again! When I downloaded offline version I ran into some issues :(

1. For some reason, most graphical icons are non existent (for example, those in sprite editor)

2. Most critical bug: creating variable doesn't work. I toggled developer console on for this one, but seems like nothing was traced into it

Okay, I will take a,look at this later

(+1)

nice update! Could it include image to atari as a background import? 8bitworkshop IDE [atari8-800] - viewer-seurat-atari8.d.asm there are different image to atari  methods. also does it have random? thanks

Hello!

(+1)

wondeerful and wonderful!

Hello, again!

Random number generation is now available:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/732734/version-0150-is-now-avai...

(+1)

Nice

Image importing is now available!
https://haroldo-ok.itch.io/vcs-game-maker/devlog/747637/version-0210-importexpor...

(+1)

great! does it automatically change the image to fit or does image need to be set a certain way beforehand? I can only see v .14 to download...

It scales down the image to fit the size of the player or background that's being replaced. 

Yeah,  I haven't updated the downloadable version, yet, but the online version is updated. 

i see! It seems to work best on 1 bit small pixl images as here:

but is there a way to "double" the blocky graphics on screen for more detailz like in a game such as turbo arcade:

 TURBO ARCADE - An awesome racing game ... either way keep up the nice work!

Not on Batari Basic's standard kernel; something similar to Turbo would probably require a custom kernel

(+1)

New version? YEA

(+2)

Hello, are there any plans for an offline version? I'm afraid to bind to the engine, in case it disappears from the network and I will not be able to make a game on atari again.

(+1)

Hello; yes, there's a task to create a desktop version using Electron:
https://github.com/haroldo-ok/vcs-game-maker/issues/15

(+1)

Great, I'll be looking forward to the Desktop version!

Hello; version 0.14.0 introduces a Windows version:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/714253/version-0140-is-now-avai...

(+1)

Hello, I am checking to see what you are working on adding right now!

I had tried real BBasic programming, but the interface is pretty hard to use, and I ended up coming back here.

Will you ever implement a sound system or other kernels? I’m really wanting to get larger sprites and add color to them.

Thanks!

Hello; my current plans would be to implement most of the features required to properly use the standard kernel, and after that, start implementing DPC+ support. 

Hello again!

Version 0.16.0 has just been released, and it adds support for very simple sound effects.

(+1)

So when writing this kernel of yours. What plans do you intend to support? As so I can design a game in this for the future.

Hello! In the short term, then idea is to support the standard kernel; once that works well enough, DPC+ might be the next target.

(+1)

awesome thanks answering dude. You're the absolute best

(+1)

this was cool! ...atleast while it still worked. for whatever reason it froze every time i loaded my rom after I accidentally put a really large number in the multiplication operand... and now the page doesn't even load correctly.

(+1)

Thanks! I'll try to reproduce it later.

(+1)

Hello! I tried to reproduce the problem by multiplying by a large number, and, while it did produce a compilation error, but it didn't come to the point of crashing.

Does some error message appear when you try to load the page?

(+1)

Hey,

Yes, specifically, the error is "Error while generating bBasic code: TypeError: t is null." It's certainly vague (atleast to me) but I hope it helps!

(+1)

Quick update, just checked right now and the page's working for me again. Hopefully the issue wont return, but if it does, I'll let you know.

(+1)

Okay, thanks!

(+1)

Very cool! Always wanted to make Atari 2600 games, but didn't wanted to mess with either batari Basic, assembler... or, god save, Basic Programming cartridge.

Probably gonna make something with it. What about desktop version (standalone version/executable)?

(+1)

Thanks! An Electron-based desktop version may be implemented eventually.
https://github.com/haroldo-ok/vcs-game-maker/issues/15

Hello; version 0.14.0 introduces a Windows version:

https://haroldo-ok.itch.io/vcs-game-maker/devlog/714253/version-0140-is-now-avai...

(+1)

Hello Haroldo! Sorry to go off-topic, but I can't seen to find a message function on Itch. Your site seems to be offline, and all references to the SAM - Simple Adventure Maker for the SMS point to it. The only direct link I found is here for the 0.01, and the github repo for it has no releases. Where can I find the last version of it? Or is 0.01 it?

(+1)

Hello! In the case of SAM, the git source code comes with the compiled executables (not very healthy, I know, but it's an old project :P)

So, if you download SAM's sources from Github, it will come with the executables.

Another alternative would be to use "twee2sam", as it includes a SAM distribution internally:
https://github.com/haroldo-ok/twee2sam/releases

(+1)

I have 2 games in planning, if you manage to add the audio section and the sprites that I told you about, I will launch the games in your game engine.

(+1)

Hey, can you add a sprite controller, so the images of the players can be chosen? That would be very useful

(+1)

Thanks; I kinda forgot about that. https://github.com/haroldo-ok/vcs-game-maker/issues/55

(+1)

Version 0.19.0 adds support for multiple player animations:

https://haroldo-ok.itch.io/vcs-game-maker/devlog/744322/version-0190-is-now-avai...

(+1)

I just made my first game using this!  So cool!  I really appreciate your efforts in making this possible!!!

You're welcome; glad to know the tool has been useful! 😄

(+1)

Nice! Thanks for sharing with the jam!

(+1)

Hey, look at this, how cool, by changing the wave and the volume of the Atari sound chip you can make samples sound

Nice!

(+1)

In the logic section the comparator doesn't want to compare, when I want to compare variables or anything it doesn't want to work, I'm sorry if I bother a lot talking about bugs :[

No problems; how are you comparing the variables? There are limitations on how the comparison expressions can be implemented.

There is an open issue to modify the blocks so it won't be possible to make expressions that aren't supported by bBasic: https://github.com/haroldo-ok/vcs-game-maker/issues/12

Unfortunately, until those guardrails are implemented, you would need to be careful to only use simple comparisons and avoid mixing `AND` with `OR` on the same expression: https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#if

Anyway, could you please show an screen capture of the expression that is causing problems?

(+1)

This is an example of what I'm trying to do.

Okay, thanks; it seems the equality comparison is generating the wrong operator: https://github.com/haroldo-ok/vcs-game-maker/issues/49

Until that is fixed, the only workaround seems to be avoiding using the equality comparator (the other comparators seem to work okay)

(+1)

ok, yes the other comparators work

Thanks for the bug report! This code generation bug has just been fixed. Now equality and non-equality operations should be working okay.

I accidentally put a math operator in sprite 0 and now the engine crashes :[

If you press F12 to show the browser's console, does some error message appear on the console tab?

It's so stuck I can't:[

I DID IT

(+1)

bundle.min.js?1696105284:1 Already declared, using existing: Lightbox window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: ErrorLightbox window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: SlideDown window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: CSRF window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: InputRow window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: TextInputRow window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: SimpleSelect window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: Select window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: RadioButtons window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: FormErrors window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: RecaptchaInput window.R.window.R @ bundle.min.js?1696105284:1 game.js:1 Uncaught ReferenceError: Howl is not defined at game.js:1:2067 lib.min.js?1696105284:2 Unrecognized feature: 'monetization'. xe @ lib.min.js?1696105284:2 lib.min.js?1696105284:2 Unrecognized feature: 'xr'. xe @ lib.min.js?1696105284:2 lib.min.js?1696105284:2 Allow attribute will take precedence over 'allowfullscreen'. xe @ lib.min.js?1696105284:2

(+1)

this is everything that appears in the console

(+1)

When you finish making the engine, I will use them and make my game, I won't do it now because the engine has many bugs

(+1)

hello I am having problem when i click on generate rom button it does not generate rom i does not matter how many times i click it please help me fast!!!

Unfortunately, the tool does not currently display error messages: https://github.com/haroldo-ok/vcs-game-maker/issues/10

Until that feature is implemented; you could try using the browser's developer console as a workaround (generally activated by pressing F12); does some error appear on the browser's console?

Good news: version 0.12.0 now has a panel at the bottom of the window, in order to display error messages:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/645573/version-0120-is-now-avai...

(+1)

Is there a way I can...

1. Make larger sprites? (I.E 16x32)

2. Make my character jump? (I.E platformer style)

1. Not really; due to hardware limitations, Atari2600 sprites are always 8 pixels wide; ways to work around this limitations would be:

- Either position the two players side by side, to simulate a larger sprite;

- Or use NUSIZ0 and NUSIZ1 to stretch the sprite horizontally:

-- See: https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#nus...

-- Unfortunately, VCS Game Maker does not support those variables, yet: https://github.com/haroldo-ok/vcs-game-maker/issues/47

2. You would need to program that; please see this discussion: https://forums.atariage.com/topic/213127-hm-how-to-do-a-simple-jump-command/

(+1)

Thank you for responding, but I have another question.

Is it possible to

- Add more colors to a sprite?

- Add more sprites?

- Change background colors?

Hello, again;

> Is it possible to

> - Add more colors to a sprite?

Not yet, since the tool is currently focusing on the standard kernel; once that part is finished, it may be possible to look at other kernels.

> - Add more sprites? 

Again, not yet, until it is modified to use the other kernels.

> - Change background colors

This one isn't implemented yet, but since it is compatible with the standard kernel, it should be implemented "soonish": https://github.com/haroldo-ok/vcs-game-maker/issues/37

(+1)

I promise you this is going to be my last post reply for this. I appreciate how you have answered my questions, and I have even found out how to get a generic jump working within the online coding system, but for some reason, it will not let me build (compile my rom for) my game anymore. Even when I make an important change, it is impossible to compile a rom now. Please help!

Hello, again; no problems, feel free to ask.

There's an open issue to make the tool display the error messages in a convenient way:

https://github.com/haroldo-ok/vcs-game-maker/issues/10

But, until it is implemented, the only way to see what error is happening is to look at the browser's console; try pressing F12, then clicking on the "Console" tab and checking what error messages appear there.:

https://screenful.com/guide/how-to/how-to-open-the-browser-developer-console

Added a platformer example:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/826067/version-0290-platformer-...

(+1)

I seem to be having a nasty bug where reguardless on what I do I cannot seem to edit after a certain period of time. Which is a shame as I had built a collision system and attempted to make seperate playfields.

(+1)

That's weird.. do some error message start appearing on the developer console (F12) when this problem happens?

(+1)

No it simply just stopped making changes after awhile no error codes or nothing.  And all I could do was play around with my half built ROM as reseting it didn't fix the bug either. No matter if add things or even delete code it still wouldn't update the build. But I'm definetly not too upset as the bug happened only a hour in and as you mentioned you've got a lot of things to do.

(1 edit) (+1)

Okay, thanks for the report. 👍 Maybe if you could export the problematic project, I could take a look at why it stopped responding.

(+1)

Thank you for your response anyway

(+1)

No problem! 👍

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