1: The ability to create many SEPARATE sprites with the same texture but different colors.
2: The ability to draw lines from one sprite to another or from one coordinate to another.
3: The ability to create games ranging in size from 4 KB to the maximum for the Atari 2600.
4: The ability to perform actions over several frames, for example, we take an action that can only be performed once and perform two such actions in a row (or more actions).
5: Ability to use multiple colors per sprite (maximum 8 colors on screen) along a line, as well as for backgrounds.
6: Ability to create music or special effects in a special place (already available in VCS Game Maker).
I forgot to add that can also add a menu to VCS Game Maker (like in Minecraft) where you can change the project settings, its name, and auto-saves (do not delete saves that are less than a month old or the time specified in the VCS Game Maker settings) and, most importantly, the ability to change the project code without running the emulator.
4: The ability to perform actions over several frames, for example, we take an action that can only be performed once and perform two such actions in a row (or more actions).
That could techinically be done by using variables and conditionals.
5: Ability to use multiple colors per sprite (maximum 8 colors on screen) along a line, as well as for backgrounds.
I forgot to add that can also add a menu to VCS Game Maker (like in Minecraft) where you can change the project settings, its name, and auto-saves (do not delete saves that are less than a month old or the time specified in the VCS Game Maker settings)
Do you mean some form of version control?
the ability to change the project code without running the emulator.
Hello! Do you mean, clearing the actions, returning the options to their defaults and clearing the player 0, player 1 and backgrounds, returning them to their default values?
When using background blocks they dont list any backgrounds and could u add an option for performance to reset the emulator by a button, its kinda laggy when it resets everytime you do something
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Hey, Harold, I have new idea!
- Lists
Can create lists in which you can store numbers and write them to read them from ROM.
Hello!
Thanks for the suggestion; I took notes to implement this later:
Hey Haroldo! Quick question: Which version of batariBasic does this tool use?
Hello!
It's a relatively old version, about 4 years old; I will check the specific version number later
It must be some version of Batari BASIC prior to 1.2, since it does not recognize the "-v" flag
Hey Haroldo!
I have many ideas for VCS Game Maker!
1: The ability to create many SEPARATE sprites with the same texture but different colors.
2: The ability to draw lines from one sprite to another or from one coordinate to another.
3: The ability to create games ranging in size from 4 KB to the maximum for the Atari 2600.
4: The ability to perform actions over several frames, for example, we take an action that can only be performed once and perform two such actions in a row (or more actions).
5: Ability to use multiple colors per sprite (maximum 8 colors on screen) along a line, as well as for backgrounds.
6: Ability to create music or special effects in a special place (already available in VCS Game Maker).
I forgot to add that can also add a menu to VCS Game Maker (like in Minecraft) where you can change the project settings, its name, and auto-saves (do not delete saves that are less than a month old or the time specified in the VCS Game Maker settings) and, most importantly, the ability to change the project code without running the emulator.
Hello! Thanks for the ideas!
For now, I'm focusing on the standard kernel, but multisprite support would be one of the first things to do, once that was done.
OK, I opened an issue in order to look at this later:
https://github.com/haroldo-ok/vcs-game-maker/issues/190
https://github.com/haroldo-ok/vcs-game-maker/issues/168
That could techinically be done by using variables and conditionals.
- Sprite: https://github.com/haroldo-ok/vcs-game-maker/issues/166
- Background: https://github.com/haroldo-ok/vcs-game-maker/issues/166
https://github.com/haroldo-ok/vcs-game-maker/issues/46
Do you mean some form of version control?
https://github.com/haroldo-ok/vcs-game-maker/issues/133
The menu in VCS Game Maker will be used to configure VCS Game Maker itself, to configure the project, and for other purposes.
tem uma verção mais nova disso?
Essa seria a versão mais nova disponível nesse momento
https://haroldo-ok.itch.io/vcs-game-maker/devlog/1097453/v0473-fix-bug-where-the-color-selection-was-using-the-wrong-rgb-values-for-one-of-the-entries
Hey Haroldo! I have an idea. What if you add a reset button, which sets everything into the default settings?
Hello! Do you mean, clearing the actions, returning the options to their defaults and clearing the player 0, player 1 and backgrounds, returning them to their default values?
https://github.com/haroldo-ok/vcs-game-maker/issues/142
Yes, exactly. It would be way much faster than deleting everything, changing the BGs and player art.
OK, it should be implemented, eventually.
https://github.com/haroldo-ok/vcs-game-maker/issues/142#issuecomment-3429395434
OK, version 0.47.0 adds that functionality.
Nice! Thanks for adding it :D
You're welcome!
When using background blocks they dont list any backgrounds and could u add an option for performance to reset the emulator by a button, its kinda laggy when it resets everytime you do something