And I'm talking making it move with collisions at random wether it be X or Y. The player can be constantly moving, I just wanna make the up and down random.
Good to know! Hope it comes soon as I'd love to play this on real hardware when I get an actual 2600 but I'm from the UK which uses PAL. Is there a way to make the game start when you hit Game Reset?
Yes, you could use the "Examples-> Event -> Title Screen " block as a starting point, just adjusting the "On title screen update " event to use the reset switch instead of the fire button.
There's a pair of switches on the back of the console (or on the front on earlier models) that allow to switch between easy and hard difficulty for player one and player two separately.
NIIIICE!. thats awesome. Thanks for doing all of this. Can't wait to play around with it. You are genuinely changing the homebrew coding community or the better. If there is ever anything I can assist with, i'm at your service.
haroldo-ok I wanted to let you know that part 1 of our series on this fantastic tool is uploading right now. It will end up being a 4 or 5 part series.
also do you have plans for variables being able to be a visible score? i thought of a solution but the score breaks when a score is set to a variables amount
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Cool
Thanks!
Maybe
Is there a way to make the screen PAL and code the AI?
And I'm talking making it move with collisions at random wether it be X or Y. The player can be constantly moving, I just wanna make the up and down random.
You could use the "random " block to choose the direction to move.
Also a way to make the enemy move slower?
One possible way to do that would be to use the "Every N frames " block.
PAL support may be implemented one day.
https://github.com/haroldo-ok/vcs-game-maker/issues/158
Good to know! Hope it comes soon as I'd love to play this on real hardware when I get an actual 2600 but I'm from the UK which uses PAL. Is there a way to make the game start when you hit Game Reset?
Yes, you could use the "Examples-> Event -> Title Screen " block as a starting point, just adjusting the "On title screen update " event to use the reset switch instead of the fire button.
Thanks!
You're welcome!
Thanks for all of the continued hard work.
part 4 of my video series is now up.
Great video, as always!
How does the difficulty A and B work
There's a pair of switches on the back of the console (or on the front on earlier models) that allow to switch between easy and hard difficulty for player one and player two separately.
In the emulator, those switches are located here:
ok ty
You're welcome!
We need some background music
It will implemented, eventually.
https://github.com/haroldo-ok/vcs-game-maker/issues/46
Just wanted to let everyone know that part 3 of my tutorial series is up.
Pretty cool!
The new update looks exciting. Can't wait to play around with it today. Can we expect a win executable of the new version soon? Thanks
Thanks! Yes, eventually, there will be a Windows version. I'm working on the console switches, at the moment:

NIIIICE!. thats awesome. Thanks for doing all of this. Can't wait to play around with it. You are genuinely changing the homebrew coding community or the better. If there is ever anything I can assist with, i'm at your service.
Many thanks!
Version 0.35.1 added a new distribution for Windows:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/1006201/version-0351-windows-di...
Glad to see you're updating the engine. By the way, I made a game on it, but I'll share it a little later.
Cool!
thanks for following me for one years
You're welcome! 😃
haroldo-ok
I wanted to let you know that part 1 of our series on this fantastic tool is uploading right now. It will end up being a 4 or 5 part series.
Awesome video, many thanks! 😃
Can you add more buttons into the input feature like the turbo fire, reset game, and game select
Yes, support for the console switches is planned for the future:
https://github.com/haroldo-ok/vcs-game-maker/issues/8
do you have a date for the add ins? this gives no information at all
Sorry, no deadlines predicted. 😁
also do you have plans for variables being able to be a visible score? i thought of a solution but the score breaks when a score is set to a variables amount
Currently, it's using Batari Basic's own built-in score feature.
One thing that would be very cool and helpful would be to be able to add text labels to the workspace in actions so one can label blocks of code.