Hello there. It's been awhile. Anyway, thanks for favoriting my game. It is quite a start. Anyway, I came by to see you'll come back to this project again after a while. I've been following this project on-and-off and I think it could be possible to see through it to the end.
As a temporary workaround, refreshing the page (generally the F5 key) should force the components to update their internal state, but that's not ideal.
Hi, is there any possibility in this engine to make player 1 chase player 0? I have some good ideas for the game, but I don't know how to implement them without this feature.
Thank you so much! It seems I managed to do it—the character now follows the player. I think I’ll slowly learn your engine to make some weird little game in my free time. I believe working on an Atari-style game will help me take a break from my main project, which I’m working on daily to meet the release deadline. So this’ll be my small hobby for the next few weeks.
Love this so much, I do GB/C development so seeing Atari get some love is so nice. I wanted to check, is there a Discord or forum where people have gathered around this?
Gotcha gotcha! I wanted to check, a lot of the gb studios community is built around it so it might not be a bad idea as development gets further along!
Will there be a way to shift the pixels of a sprite off by a certain amount. As I'd like to further multiplex the way sprites can be manipulated on a horizontal scanline. And with the ability to increase the height. The possibilities could be astounding if pushed further.
Of course take your time and thank you for everything you have done. Once I'm finished with Eternal Memory I'll begin to use this next and create something to showcase the power of this awesome software.
Hello again! Well, at the moment, it's only capable of doing what bBasic's standard kernel can do, so, unfortunately, it probably won't be capable of shifting the pixels per scanline. It doesn't seem that the DPC+ kernel isn't capable of each, either.
Anyway, it will be interesting to see what awesome game you will do next. 😉 Please, keep us updated!
Will do and hey even if we don't have the ability to shift the sprites. The increased sprites height is more than enough for me to do some crazy stuff.
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Hello there. It's been awhile. Anyway, thanks for favoriting my game. It is quite a start. Anyway, I came by to see you'll come back to this project again after a while. I've been following this project on-and-off and I think it could be possible to see through it to the end.
By the way, have you checked out Dasher on the AtariAge forums? If not, then here. Enjoy. <3
Nice project!
I seem to be having an issue where the Background blocks wont let me select a different background. Am I missing something?
Sometimes, there are some pending bugs where updating something in one screen do not always immediately update on another:
This bug is similar, but not the same: https://github.com/haroldo-ok/vcs-game-maker/issues/17
I opened an issue for this specific bug: https://github.com/haroldo-ok/vcs-game-maker/issues/143
As a temporary workaround, refreshing the page (generally the F5 key) should force the components to update their internal state, but that's not ideal.
This is amazing. I'm enjoying playing with it. I do some retro game dev. I'd love to do a video of this for our youtube if you'd be ok with that.
Yes, that would be awesome! 😁
haroldo how do you put music sounds into the maker and make it a music, there’s no wait button :(
(btw I’m not in github)
Hello, for now there's no support for music, but it should be implemented in the future:
https://github.com/haroldo-ok/vcs-game-maker/issues/46
Hi, is there any possibility in this engine to make player 1 chase player 0? I have some good ideas for the game, but I don't know how to implement them without this feature.
Hello.
Yes, it's possible with the existing blocks:
Thank you so much! It seems I managed to do it—the character now follows the player. I think I’ll slowly learn your engine to make some weird little game in my free time. I believe working on an Atari-style game will help me take a break from my main project, which I’m working on daily to meet the release deadline. So this’ll be my small hobby for the next few weeks.
Nice! I hope the tool proves useful.
You know what would be cool? That the second player doesn't have to be there automatically and a button to make a new project.
Good Ideas! I opened issues on the project page to remind me later:
But do keep in mind, that on the Atari 2600, the second player is often used as an enemy.
The download version is only 0.30.0 Can you please make the 0.32.1 version downloadable?
Okay, I will generate a new downloadable distribution later.
OK, created Win32 distribution for version 0.32.1:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/945779/created-windows-distribu...
Awesome thanks
You're welcome.
Love this so much, I do GB/C development so seeing Atari get some love is so nice. I wanted to check, is there a Discord or forum where people have gathered around this?
It's always cool to meet other retrodev enthusiasts! 😉
Well, the closest thing would be the AtariAge forums:
https://forums.atariage.com/topic/323059-vcs-game-maker-generate-bbasic-code-with-a-visual-tool/page/5/
Gotcha gotcha! I wanted to check, a lot of the gb studios community is built around it so it might not be a bad idea as development gets further along!
keep on crushing it <3
Thanks! 😉
What if you add TIA Tracker for the music to give a background music for it.
We need a music for it!
Yes, that's kinda planned for the future:
https://github.com/haroldo-ok/vcs-game-maker/issues/65
YEAAAAA
Will there be a way to shift the pixels of a sprite off by a certain amount. As I'd like to further multiplex the way sprites can be manipulated on a horizontal scanline. And with the ability to increase the height. The possibilities could be astounding if pushed further.
Of course take your time and thank you for everything you have done. Once I'm finished with Eternal Memory I'll begin to use this next and create something to showcase the power of this awesome software.
Hello again! Well, at the moment, it's only capable of doing what bBasic's standard kernel can do, so, unfortunately, it probably won't be capable of shifting the pixels per scanline. It doesn't seem that the DPC+ kernel isn't capable of each, either.
Anyway, it will be interesting to see what awesome game you will do next. 😉
Please, keep us updated!
Will do and hey even if we don't have the ability to shift the sprites. The increased sprites height is more than enough for me to do some crazy stuff.
Sorry for snail salt comment i made a few months back
Yes, it's royalty-free! 🙂