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Cool

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Thanks!

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Maybe

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Is there a way to make the screen PAL and code the AI?

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And I'm talking making it move with collisions at random wether it be X or Y. The player can be constantly moving, I just wanna make the up and down random.

You could use the "random " block to choose the direction to move.

Also a way to make the enemy move slower?

One possible way to do that would be to use the "Every N frames " block. 

PAL support may be  implemented one day. 

https://github.com/haroldo-ok/vcs-game-maker/issues/158

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Good to know! Hope it comes soon as I'd love to play this on real hardware when I get an actual 2600 but I'm from the UK which uses PAL. Is there a way to make the game start when you hit Game Reset?

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Yes, you could use the "Examples-> Event  -> Title Screen " block as a starting point, just adjusting the "On title screen update " event to use the reset switch instead of the fire button. 

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Thanks!

You're welcome! 

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Thanks for all of the continued hard work. 

part 4 of my video series is now up. 

Great video, as always!

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How does the difficulty A and B work

There's a pair of switches on the back of the console (or on the front on earlier models) that allow to switch between easy and hard difficulty for player one and player two separately.

In the emulator, those switches are located here:

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ok ty

You're welcome!

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We need some background music

It will implemented, eventually.
https://github.com/haroldo-ok/vcs-game-maker/issues/46

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Just wanted to let everyone know that part 3 of my tutorial series is up. 

Pretty cool!

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The new update looks exciting. Can't wait to play around with it today. Can we expect a win executable of the new version soon? Thanks

Thanks! Yes, eventually, there will be a Windows version. I'm working on the console switches, at the moment:

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NIIIICE!. thats awesome. Thanks for doing all of this. Can't wait to play around with it. You are genuinely changing the homebrew coding community or the better. If there is ever anything I can assist with, i'm at your service.

 

Many thanks! 

Version 0.35.1 added a new distribution for Windows:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/1006201/version-0351-windows-di...

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Glad to see you're updating the engine. By the way, I made a game on it, but I'll share it a little later.

Cool!

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thanks for following me for one years

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You're welcome! 😃

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haroldo-ok
I wanted to let you know that part 1 of our series on this fantastic tool is uploading right now. It will end up being a 4 or 5 part series.

Awesome video, many thanks! 😃

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Can you add more buttons into the input feature like the turbo fire, reset game, and game select

Yes, support for the console switches is planned for the future:

https://github.com/haroldo-ok/vcs-game-maker/issues/8

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do you have a date for the add ins? this gives no information at all

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Sorry, no deadlines predicted. 😁

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also do you have plans for variables being able to be a visible score? i thought of a solution but the score breaks when a score is set to a variables amount

Currently, it's using Batari Basic's own built-in score feature. 

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One thing that would be very cool and helpful would be to be able to add text labels to the workspace in actions so one can label blocks of code. 

How easy would it be to have a random number? I'd like to set up random movement for Player 1. I want to try and have him move and shoot at random.

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Ah. never mind. I found the random number under Input. Time to experiment. 

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Hello, dude! I was curious to make Atari games like this!

It will be so cool if this is available on MacOS too!

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Thanks! The browser-based version should work on MacOS, though I haven't tested that.

Try clicking on the "Run tool" button, to see how it goes:

https://haroldo-ok.itch.io/vcs-game-maker

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Hello there. It's been awhile. Anyway,  thanks for favoriting my game. It is quite a start. Anyway, I came by to see you'll come back to this project again after a while. I've been following this project on-and-off and I think it could be possible to see through it to the end.

By the way, have you checked out Dasher on the AtariAge forums? If not, then here. Enjoy. <3

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Nice project!

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Yeah, but I'm here to talk about your VCS Game Maker project. It's been a couple weeks since the last update


My car game is mediocre compared to Maximus' "Dasher" anyway.

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I seem to be having an issue where the Background blocks wont let me select a different background. Am I missing something?

Sometimes, there are some pending bugs where updating something in one screen do not always immediately update on another:

This bug is similar, but not the same: https://github.com/haroldo-ok/vcs-game-maker/issues/17

I opened an issue for this specific bug: https://github.com/haroldo-ok/vcs-game-maker/issues/143


As a temporary workaround, refreshing the page (generally the F5 key) should force the components to update their internal state, but that's not ideal.

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This is amazing. I'm enjoying playing with it. I do some retro game dev. I'd love to do a video of this for our youtube if you'd be ok with that. 

Yes, that would be awesome! 😁

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haroldo how do you put music sounds into the maker and make it a music, there’s no wait button :(

(btw I’m not in github)

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Hello, for now there's no support for music,  but it should be implemented in the future:

https://github.com/haroldo-ok/vcs-game-maker/issues/46

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Hi, is there any possibility in this engine to make player 1 chase player 0? I have some good ideas for the game, but I don't know how to implement them without this feature.

Hello.

Yes, it's possible with the existing blocks:

  • If player 1's x position is smaller than player 0's x coordinate, increase player 1's x position;
  • If player 1's x position is greater than player 0's x coordinate, decrease player 1's x position;
  • If player 1's y position is smaller than player 0's x coordinate, increase player 1's y position;
  • If player 1's y position is greater than player 0's y coordinate, decrease player 1's y position;

Thank you so much! It seems I managed to do it—the character now follows the player. I think I’ll slowly learn your engine to make some weird little game in my free time. I believe working on an Atari-style game will help me take a break from my main project, which I’m working on daily to meet the release deadline. So this’ll be my small hobby for the next few weeks.

Nice! I hope the tool proves useful. 

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You know what would be cool? That the second player doesn't have to be there automatically and a button to make a new project.

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Good Ideas! I opened issues on the project page to remind me later:

But do keep in mind, that on the Atari 2600, the second player is often used as an enemy.


Okay, version 0.39.0 adds the ability to hide the player sprites.
https://haroldo-ok.itch.io/vcs-game-maker/devlog/1015372/version-0390-create-blo...

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Thanks!

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The download version is only 0.30.0 Can you please make the 0.32.1 version downloadable?

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Okay, I will generate a new downloadable distribution later. 

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OK, created Win32 distribution for version 0.32.1:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/945779/created-windows-distribu...

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Awesome thanks

You're welcome.

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Love this so much, I do GB/C development so seeing Atari get some love is so nice. I wanted to check, is there a Discord or forum where people have gathered around this?

It's always cool to meet other retrodev enthusiasts!  😉

Well, the closest thing would be the AtariAge forums:

https://forums.atariage.com/topic/323059-vcs-game-maker-generate-bbasic-code-with-a-visual-tool/page/5/

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Gotcha gotcha! I wanted to check, a lot of the gb  studios community is built around it so it might not be a bad idea as development gets further along!

keep on crushing it <3

Thanks! 😉

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What if you add TIA Tracker for the music to give a background music for it.

We need a music for it!

Yes, that's kinda planned for the future:

https://github.com/haroldo-ok/vcs-game-maker/issues/65

YEAAAAA

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Will there be a way to shift the pixels of a sprite off by a certain amount. As I'd like to further multiplex the way sprites can be manipulated on a horizontal scanline. And with the ability to increase the height. The possibilities could be astounding if pushed further.

Of course take your time and thank you for everything you have done. Once I'm finished with Eternal Memory I'll begin to use this next and create something to showcase the power of this awesome software. 

Hello again! Well, at the moment, it's only capable of doing what bBasic's standard kernel can do, so, unfortunately, it probably won't be capable of shifting the pixels per scanline. It doesn't seem that the DPC+ kernel isn't capable of each, either.

Anyway, it will be interesting to see what awesome game you will do next. 😉
Please, keep us updated!

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Will do and hey even if we don't have the ability to shift the sprites. The increased sprites height is more than enough for me to do some crazy stuff. 

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Sorry for snail salt comment i made a few months back

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Can I publish games that will be made with this engine?
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Yes, it's royalty-free! 🙂

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i can publish game?

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Yes, you can, it's royalty-free. 🙂

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i have idea, make it so you can switch from block editing to text editing, and why dosent the background editor take up the whole screen?

Hello,

Converting arbitrary source code back into blocks would be notoriously difficult, but creating full screen modes for the background editor would be doable.

https://github.com/haroldo-ok/vcs-game-maker/issues/136

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