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Can I publish games that will be made with this engine?

Yes, it's royalty-free! ๐Ÿ™‚

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i can publish game?

Yes, you can, it's royalty-free. ๐Ÿ™‚

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i have idea, make it so you can switch from block editing to text editing, and why dosent the background editor take up the whole screen?

Hello,

Converting arbitrary source code back into blocks would be notoriously difficult, but creating full screen modes for the background editor would be doable.

https://github.com/haroldo-ok/vcs-game-maker/issues/136

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pretty dang good 2600 game maker, I wish there was a hexadecimal like famitracker music maker.

Thanks; that's kinda planned for future implementation:
https://github.com/haroldo-ok/vcs-game-maker/issues/65

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Suggestion: Multicolored sprites. I've noticed a lot of home-brew and some Atari 2600 games that have multicolored sprites. Like each line of the character is a different color. Example:

Notice how each line is a different color in the sprite. Maybe to import this function, there could be:


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Yeah, when DPC+ support gets implemented, it will have support for multicolored sprites

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Nice, thanks! Also found another issue. I was trying to make my new game (GD2600, essentially a port of GD for the VCS) and sometimes when I just moved around the <div> placing block board, the sprites' frames were reset to default and the backgrounds auto-deleted themselves, only remaining the default background. But the code (thankfully) didn't get deleted along with everything else. But I think you should also fix this issue.

Thanks for the bug report. 

Okay, I opened the issue to look on that later:
https://github.com/haroldo-ok/vcs-game-maker/issues/135

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So this is essentially like Scratch?

Its not the same thing, but it has similarities

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Hello Haroldo.

I am writing some texts about Blockly coding and i am taking your work as one of the examples. If you like i will share the text with you. The text speak about how the blockly appears to boost the development. The text are made for a course for App Inventor and describe how the blockly works. I have here my own account. Please write me if you can.

Seems like an interesting idea! Please, go ahead! ๐Ÿ˜‰

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Thank you Haroldo-ok for the quick reply.

When i end the texts I promise to send you a copy. In this texts i am trying to develop the idea of coding with blocks in ANY SYSTEM. There are blockly for Java, Python, Lua, Flutter, Micropython, also there are a lot of game engines using this "technique" as Stencil, GameMaker, Godot, etc... And YOU are in this groups. The idea of using blocks it's a great idea, giving the posibility to the people TO THINK in the code, more than (if i make a mistake in the sintaxis? where is the error... i cannot find the error!.

That's the idea.

When i end the text, I promise to send you the pdf and the ppt of the class. (I am Teacher/Developer and.... Geologist too, and many other things too like 8bit computer collector) --->a little bit of everything.

By the way, i am ZX Spectrum programmer, and i have the dream to see the blockly mode into an engine for create ZX Spectrum games.

Again, Thank you for replying so soon.

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Many thanks! Sounds like a cool idea! ๐Ÿ˜‰

BTW, there are a few block-based programming languages that generate C code; they could be adapted to support the ZX Spectrum 

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HAROLDO! I AM YOUR FAN NOW!.

IF YOU CAN.... THIS COULD BE A GREAT IDEA FOR MAKE A NEW ENGINE FOR DEVELOPING GAMES FOR ZX SPECTRUM. Write me if i can collaborate with the project. (i have several ZX Spectrums) CZ Spectrum 48k, Sinclair Spectrum 2000, TK85 (Microdigital). ----> I have many other 8bits computers too, but is not important. Again. Thank you for replying and let me know IF YOU REALLY PLAN TO DO IT, I PROMISE TO HELP IN ANY OF MY POSIBILITIES. (Sorry for my english, i am Spanish talker).

Thanks! I'll take the offer into consideration! ๐Ÿ‘

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