Okay, I get that exporting to JSON is a big deal, but I just realized that some people will prefer using an Electron wrapper; I'm probably sidetracking myself a bit, but would you like to make a ready-made Electron wrapper for Pocket Platformer gamemakers like myself?
I should also note that there'll eventually be a custom sounds update for Pocket Platformer itself, but maybe...well, you know?
Yeah, the Electron wrapper would be a good idea. The custom sounds idea would require some more work, since the Sega Master System can't play digitized sounds without interrupting the gameplay, though it could be possible to ask the user to provide alternate, SMS-compatible sound effects.
Yeah. Also, I made my first pull request today. It was to correct a capitalization error probably caused by either VSCode or GitHub. Either way, the GitHub version should work offline now.
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newest version: TypeError: world.levels is undefined
sad :(
Interesting... the stucture may have changed
idk why, but I hope ZX Spectrum will added to the list of platforms now. Seriously. Check this WIP Godot-based game creation tool out sometime. It's really neat so far. It might even take JSON if we're lucky. :3
Looks like an interesting tool; maybe the projects could be converted to other platforms
Okay, I get that exporting to JSON is a big deal, but I just realized that some people will prefer using an Electron wrapper; I'm probably sidetracking myself a bit, but would you like to make a ready-made Electron wrapper for Pocket Platformer gamemakers like myself?
I should also note that there'll eventually be a custom sounds update for Pocket Platformer itself, but maybe...well, you know?
Yeah, the Electron wrapper would be a good idea. The custom sounds idea would require some more work, since the Sega Master System can't play digitized sounds without interrupting the gameplay, though it could be possible to ask the user to provide alternate, SMS-compatible sound effects.
Yeah. Also, I made my first pull request today. It was to correct a capitalization error probably caused by either VSCode or GitHub. Either way, the GitHub version should work offline now.
https://github.com/l0bster2/pocket-platformer/
looking fwd to see how this progresses. great idea!