<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Flashback for Sega Master System Devlog - itch.io</title><link>https://haroldo-ok.itch.io/flashback-sms</link><description>A W.I.P. vibe-port of Flashback from MS-DOS to Sega Master System using Arena.</description><item><guid>https://haroldo-ok.itch.io/flashback-sms/devlog/1687502/v007-flashback-sms-run-the-game-logic-22-faster-fix-scrolling-sprite-and-input-glitches-warpdesigns-contribution</guid><title>v0.0.7: Flashback SMS: run the game logic ~2.2× faster, fix scrolling, sprite and input glitches (warpdesign&#039;s contribution)</title><link>https://haroldo-ok.itch.io/flashback-sms/devlog/1687502/v007-flashback-sms-run-the-game-logic-22-faster-fix-scrolling-sprite-and-input-glitches-warpdesigns-contribution</link><pubDate>Fri, 02 Oct 2026 20:35:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Here is a clear breakdown summarizing the PR #1 changes for Flashback SMS , highlighting the performance gains, rendering fixes, and engine updates introduced by @warpdesign: 1. Engine &amp; Logic Perform...</p>]]></description></item><item><guid>https://haroldo-ok.itch.io/flashback-sms/devlog/1686625/v006-implement-hud-and-the-inventory</guid><title>v0.0.6: Implement HUD and the inventory.</title><link>https://haroldo-ok.itch.io/flashback-sms/devlog/1686625/v006-implement-hud-and-the-inventory</link><pubDate>Fri, 02 Oct 2026 09:46:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNDYxMjEyLnBuZw==/400x224%23c/c2gdsH.png"/><p>What’s New On-Screen HUD: The item Conrad currently has equipped now appears in the top-right corner of the screen from the moment you start. When you switch items, the icon updates automatically. I...</p>]]></description></item><item><guid>https://haroldo-ok.itch.io/flashback-sms/devlog/1679166/v005-fix-elevators-and-sound-effects</guid><title>v0.0.5: Fix elevators and sound effects.</title><link>https://haroldo-ok.itch.io/flashback-sms/devlog/1679166/v005-fix-elevators-and-sound-effects</link><pubDate>Sun, 27 Sep 2026 10:57:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This v0.0.5 release represents a crucial shift in the Flashback Sega Master System port: solving the elevator activation mystery and unlocking the game&#039;s true audio depth by tying sound triggers direc...</p>]]></description></item><item><guid>https://haroldo-ok.itch.io/flashback-sms/devlog/1675923/v004-add-support-for-music</guid><title>v0.0.4: Add support for music.</title><link>https://haroldo-ok.itch.io/flashback-sms/devlog/1675923/v004-add-support-for-music</link><pubDate>Thu, 24 Sep 2026 20:18:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Key Technical Achievements in This Update Dual-Engine Audio &amp; Opcode Pipeline │ ┌────────────────────────────────┼─────...</p>]]></description></item><item><guid>https://haroldo-ok.itch.io/flashback-sms/devlog/1674830/v003-add-all-the-5-levels-from-the-full-version</guid><title>v0.0.3: add all the 5 levels from the full version.</title><link>https://haroldo-ok.itch.io/flashback-sms/devlog/1674830/v003-add-all-the-5-levels-from-the-full-version</link><pubDate>Wed, 23 Sep 2026 20:25:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is a monumental milestone for the Sega Master System port of Flashback . Fitting all five levels, seven level parts, 193 room backgrounds, and 27 cutscenes into a single 4 MB ROM pushes the stand...</p>]]></description></item><item><guid>https://haroldo-ok.itch.io/flashback-sms/devlog/1674164/v002-flashback-for-sega-master-system-port-again-using-claude-code</guid><title>v0.0.2: Flashback for Sega Master System: port again using Claude Code.</title><link>https://haroldo-ok.itch.io/flashback-sms/devlog/1674164/v002-flashback-for-sega-master-system-port-again-using-claude-code</link><pubDate>Wed, 23 Sep 2026 09:31:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This Milestone 3 update for Flashback (DOS Demo) on the Sega Master System demonstrates impressive technical progress, moving beyond recorded video replays into a true Z80-interpreted live game engine...</p>]]></description></item></channel></rss>