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Commander Keen — Sega Master System port


A port of HTML5-Keen (a melonJS Commander Keen 1 demake) to the Sega Master System, built with devkitSMS / SDCC / SMSlib.

keen.sms is a 144 KB SEGA-mapper ROM. It runs the full game loop of the original JS version: title screen → Mars overworld → three platform levels → win screen.

Github repo: https://github.com/haroldo-ok/ck1-sms

Controls


D-pad
Walk / steer (4-way on the overworld)
Jump / enter level
Fire the raygun
Mount / dismount the pogo stick

Action
Button 1
Button 2
Down + B1
Title screen: B2 while pressing B1 = pogo + 99 ammo cheat

Collect the pogo stick / keycards in the levels, bounce on a yorp's head to stun it, shoot it to stop it for good. Walk into the exit door to clear a level; clear all three to win. The rock gate east of the first city opens once level 1 is beaten, unlocking the rest of the map (the level-block object from the original's TMX data — its collision handling was commented out in the JS, which made the blocker decorative; here it works as the classic Keen progression gate).

Updated 10 days ago
StatusReleased
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorharoldo-ok
GenrePlatformer
Tags8-Bit, Homebrew, Retro, sega-master-system, vibe-port
AI DisclosureAI Assisted, Code

Download

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Click download now to get access to the following files:

keen.0.0.2.sms.zip 31 kB
keen.0.0.3.sms.zip 54 kB
keen.0.0.4.sms.zip 54 kB
keen.0.0.5.sms.zip 54 kB
keen.0.0.6.sms.zip 56 kB
keen.0.0.7.sms.zip 58 kB

Development log

Comments

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(+2)

Wow! That's impressive! Are you publishing a diary or something about how are you doing it?

Should I try it in my master system now or should I wait for a further version?

I didn't think of writing a diary; good idea!

You can try it in your Master System if you're curious; it's missing most of the enemies, but its playable and fun.