no other message. I tried fiddling around and moving different files one time it seemed the emulator locale was wrong. not sure how to check where it installs with it...
In theory, the installation already comes with a version of 8bit-Unity. From the error message, it seems that the error already happens at the compilation step.
Try to press <ctrl> + <shift> + I on the editor's window to open the developer console; it probably should show more details on what's happening.
Yes, if you click on the "Get Generated ROM" button, it will return an Atari 2600 ROM image, that can either be run on an emulator or even on real hardware.
For now, it is theorethically compatible with C64, Atari 800 and Lynx, but works much better on the C64.
As it uses 8bit-Unity behind the scenes, it should be possible to adapt it to the other platforms supported by that tool. Unfortunately, BlocklyVN8bit still hasn't been adapted to work with newer versions of 8nit-Unity; in other words, NES support is theorethically possible, but still not implemented.
thanks! i always check for updates for your great retro engines! Hoping video comes to the sega choices4genesis and more updates for vcs and of course anything c64 :) keep up nice work!
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heya im trying to reinstall blocklyvn8bit on my win11 but "failed to run emulator" any advice ? thanks
That's weird; does it give any other errors before or besides "failed to run emulator"?
no other message. I tried fiddling around and moving different files one time it seemed the emulator locale was wrong. not sure how to check where it installs with it...
AFAIK, it always uses 8bit-Unity's default paths.
do i have to set up 8bit-unity first then or is it good to go with the blocklyvn8bit 3.0 download?
i just have a "menu" and background picture (club) and it says:
In theory, the installation already comes with a version of 8bit-Unity.
From the error message, it seems that the error already happens at the compilation step.
Try to press <ctrl> + <shift> + I on the editor's window to open the developer console; it probably should show more details on what's happening.
really exports to 8 bit roms?
Yes, if you click on the "Get Generated ROM" button, it will return an Atari 2600 ROM image, that can either be run on an emulator or even on real hardware.
Hey can you make an C64 game maker with that Scratch-based tool you use to make games?
Maybe some day.
What computers is the compatible with?
I'm a indie author, and I was just looking for something like this to run on Famicom Disk System, or MSX machines.
For now, it is theorethically compatible with C64, Atari 800 and Lynx, but works much better on the C64.
As it uses 8bit-Unity behind the scenes, it should be possible to adapt it to the other platforms supported by that tool. Unfortunately, BlocklyVN8bit still hasn't been adapted to work with newer versions of 8nit-Unity; in other words, NES support is theorethically possible, but still not implemented.
Hi haroldo-ok.
You have made a fantastic job. I m totaly noob in programming and i want to use your programm to work a VN on my old c-64. I have 2 question.
1- Do i have to convert my image to the format of the c-64 before putting it in the program or the program convert it ?
2- Is there somewhere a manual to qive explanation of all bubble and how to use it ?
thanks, have a good day.
Thanks! I hope you find the tool useful! ;)
As for the questions
1- The tool will try its best to automatically convert the images to the format the C64 uses;
2- Unfortunately, there is no manual, yet; I have opened an issue on the project to remind me to do it.
ok thanks
nice! finally made a game with it. Sherlock Holmes and The Secret Weapon for Commodore 64 by Game portal.... (itch.io)
Excellent! 😆
thanks! i always check for updates for your great retro engines! Hoping video comes to the sega choices4genesis and more updates for vcs and of course anything c64 :) keep up nice work!
Thanks!